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Blink 182 take off your pants and jacket album zip
Blink 182 take off your pants and jacket album zip












Blink 182 take off your pants and jacket album zip

If sim_info is None or YOUR_CONDITIONS_HERE: YOUR_TRAIT_NAME = trait_manager.get(YOUR_TRAIT_TUNING_ID) # add as many of these as you need This will of course vary heavily depending on your needs, but you can base your function off of the following:ĭef CREATORNAME_MODNAME_add_traits_to_sim(sim_info):

Blink 182 take off your pants and jacket album zip

You'll need a function that determines which traits to add to whom. This will be used to append your script to existing scripts in the game. Setattr(target_object, target_function_name, inject(target_function, new_function)) Target_function = getattr(target_object, target_function_name) Return new_function(target_function, *args, **kwargs)ĭef inject_to(target_object, target_function_name): If not, you can use the following:ĭef inject(target_function, _inject(*args, **kwargs): If you already have an injector, skip this step. Injectors are used to insert your code into the game's code. It is assumed that you already have your custom trait(s) made, and that you are at least somewhat familiar with Python scripting. Please view the updated tutorial on Medium.Īre you making a mod that has custom traits? Do any of those traits need to be automatically assigned to all of the sims in the game? This tutorial will show you one quick way to achieve that.














Blink 182 take off your pants and jacket album zip